You may heal your creature using either healing, magery or veterinary skills. All creatures begin at power level one, normal, then gain experience as they fight. Use these options to control the creature, toggling between them to achieve different results. Target the possessed creature to change its aggression Target the Wisp Orb to change the leash setting Target an object or creature to set the anchor Once you have chosen your creature double clicking the Wisp Orb gives you the following messages: Healer – Will heal pets that are nearby for a significant amount of hit points. Mage – that can also poison the boss, often deadly poison.Īrcher – Its ranged attack make it a good choice if other members of the party are melee fighters If it is not the target it will not discord. Dungeon Inhabitantsīard – Discords the boss and wisp, but needs to be the main target. Your possessed creature has changed alignment! It may now become more powerful, and you may now add it to your army. Choosing to change the alignment of a creature needs some care, as you will be the focus of an attack from the other denizens of the level, while your companion is ignored until the alignment change takes place with the following message. However evil creatures trained by a positive karma character or good creatures trained by a negative karma character can reach level 15. Good creatures trained by a postive karma character can reach a maximum level 10, as can evil creatures trained by a negative karma character. You may only claim one Orb, and thus control one creature.ĭouble clicking the Orb tells you ‘target a creature to possess’. A Wisp Orb will appear in your pack with the message ‘I will follow thy guidance’. When you reach the correct shrine double click the Ankh. There are three pairs of moongates for travel between the levels, also marked on the map. The map below shows the location of the shrines, which function as normally via the context menu to resurrect, lock karma or tithe gold. Negative karma characters should take the staircase downwards, postive karma upwards. On entering the dungeon you must first find the correct shrine. The higher the power level of the creature killed, the more hearts will be awarded.You are allowed one follower, occupying only one follower slot in addition to your controlled creature. Double click the hearts to convert them into ‘Despise Crystals’, the hearts will disappear, converted to a figure on your Loyalty Ratings Prices in ‘despise crystals’ are shown together with the item’s description. It contains randomly generated ephemeral armor and weapons which can be bought using the putrid hearts that are gained as you fight. The ‘shrine that resonates’ is the one that matches your karma, ‘trade’ refers to the backpack that opens. The ‘corporeal entity’ that you will touch is a Wisp Orb. For those we will give you objects of magic What does it mean? Command us when to fight.Ĭollect for us the hateful putrid hearts of those who fight. We will obey and we will learnĬommand us to join the mind of one who fights. We will form a corporeal entity that you would touch. In the earth here, find the shrine that resonates. You would show us how to fight.We would command the mind of one who fights There follows a series of questions and answers: Double clicking the entity begins a conversation and opens a back pack: The Mysterious Wisp is found on the left hand side of the dungeon entrance. Where to Begin | Dungeon Inhabitants | Entering the War Zone | Despise Artifacts The Mysterious Wisp
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